Guests remember you now: loyalty and tipping
Served guests grow happier over repeat visits, and a happy regular may leave a tip that you split between the inn's coin and your crew's energy.
A cozy inn on the edge of the tide, where you plan the day, seat your guests, and make the hard calls.
Tidewell Inn is a cozy management and turn-based tactics game. Each day you assign a small crew across the inn's stations, weigh which guests to please, then press End Day and watch it all resolve at once. It's a warm game with real decisions underneath.
Served guests grow happier over repeat visits, and a happy regular may leave a tip that you split between the inn's coin and your crew's energy.
Crew now get tired. Working drains energy, resting restores it, and a worn-out cook isn't the cook you'd choose, so yesterday's perfect plan rarely survives to today.
Three guests arrive but you can only staff two stations, and your coin finally buys something. The first taste of strategy, plus an honest lesson from playtesting.