A bigger inn, and a gentler first week
The inn gained a new crewmate and two new rooms, everything on the board got a little icon, and then I had to make the whole thing gentle enough to actually learn.
A cozy inn on the edge of the tide, where you plan the day, seat your guests, and make the hard calls.
Tidewell Inn is a cozy management and turn-based tactics game. Each day you assign a small crew across the inn's stations, weigh which guests to please, then press End Day and watch it all resolve at once. It's a warm game with real decisions underneath.
The inn gained a new crewmate and two new rooms, everything on the board got a little icon, and then I had to make the whole thing gentle enough to actually learn.
Two quiet ways the inn was solving itself: one station always paid best, and hiring a third helper made every choice vanish. Here is how I fixed both.
Served guests grow happier over repeat visits, and a happy regular may leave a tip that you split between the inn's coin and your crew's energy.